Every time your character levels up, you can assign earned points into attributes including Strength, Agility, Vitality, and Chi to improve overall character stats.
Effectiveness per point distributed:
Class
|
Strength
|
Agility
|
|||
AP
|
Attack Success
|
Evade
|
Defense
|
||
Noble Dragon
|
Sword
|
2.65
|
1.71
|
1.67
|
1.63
|
Blade
|
2.80
|
||||
Marble
|
2.51
|
||||
Royal Serpent
|
Katana
|
2.80
|
|||
D. Blades
|
2.65
|
||||
Mandolin
|
2.51
|
||||
Grand Tiger
|
Falchion
|
2.65
|
|||
L. Spear
|
2.80
|
||||
Scepter
|
2.51
|
||||
Class
|
Vitality
|
Chi
|
|||
HP
|
Evade
|
Spirit
|
AP
|
||
Noble Dragon
|
Sword
|
20.00
|
0.90
|
15.31
|
1.43
|
Blade
|
1.51
|
||||
Marble
|
1.35
|
||||
Royal Serpent
|
Katana
|
1.51
|
|||
D. Blades
|
1.43
|
||||
Mandolin
|
1.35
|
||||
Grand Tiger
|
Falchion
|
1.43
|
|||
L. Spear
|
1.51
|
||||
Scepter
|
1.35
|